Welcome
to the Sudden Strike II Demo.
This demo of SUDDEN STRIKE II offers an insight
into the sequel of the popular real-time strategy hit SUDDEN STRIKE.
1. Product overview
Story:
As a commander, you take charge of Russian, British, German,
American or new Japanese troops and command them in real-time either in a
campaign, single player missions or against friends in multiplayer mode.
Apart from that, you can fall back on new units, e.g.
trains, ships and aircraft which you can directly control as well. There are
also lots of new orders for your units to give the game more strategic depth.
System requirements:
Win 95/98/Me/2000/XP
Pentium II 333 or higher
64 MB RAM
Direct Sound compatible
sound card.
2. THE Demo
Starting a
Game
After the
installation of the demo, you will find a SUDDEN STRIKE II DEMO icon on
your desktop.
The demo may be started by double-clicking this icon.
Alternatively, you can start the demo via the Windows start menu as well.
Settings
Under the menu entry Options,
you can edit several settings of the demo.
The option screen
-
Game difficulty: Here the difficulty level (Easy, Normal and
Hard) can be selected.
-
Game resolution: Sets the screen resolution of the
game.
-
Repaint units to
player color: Units
in a multiplayer game are displayed in the colour of the player.
-
Use details: There are more details displayed
in the game.
-
Save replay file: Not available in the demo!
-
Skip Intro: Not available in the demo!
! Important ! Should you experience difficulties with the
normal difficulty level of the demo, you should play it in the easy mode.
The main menu
In the upper part of the screen the
description of the mission will be displayed as text, on the map below it the
run of the mission will be displayed with arrows.
You can pause the mission description any time
by selecting Pause. Clicking on Pause a second time
continues the mission description.
Selecting Restart will start the
mission description from the beginning.
Apart from that you can click on one of the
four boxes with the numbers to see brief information about the mission.
Select Start to begin the
mission.
Mission briefing
Goals in the Multiplayer Game
The goal in the multiplayer game is to either
destroy any enemies or keep the enemies from the zeppelins, which have to be
conquered, until they exceed the Zeppelins time-out defeat delay
(see below) and thus lose the game.
You can receive reinforcements once, if you
conquer all zeppelins of the same colour.
Start Multiplayer Game
On
the left-hand side you can choose your connection for the multiplayer game. The
following connection types are available:
-
IPX/SPX (Local):
Connection via IPX/SPX protocol; for local connections, this should especially
be used by older computers
-
Modem: Direct
line to another computer
-
TCP/IP (Internet/Local):
Connection via TCP/IP protocol; this has to be set for a local or Internet
connection and should be used if possible.
! Important !
You should use TCP/IP
as your connection type for the demo!
All
players taking part in the same game should choose the same connection
type.
There is more information which can be entered
here (Clan, URL, etc.). This will not be be described further in this document,
though.
The main multiplayer screen
Creating a Multiplayer Game
As soon as you've chosen a name and set the connection
type, you can select Create to create a new multiplayer game.
1. You will access a map
selection screen, which is arranged the same way as that of the single player
game. But since there is only one map available in the demo, you can
immediately click on Start.
Multiplayer screen
-
Game speed: Here the speed of the game can be set.
-
Country: Here you can choose the nation you want to play for.
-
Team: Choose a team number. Players with
the same number are in one team.
-
Zeppelins inactivity
period: Sets the
time after the start of a multiplayer game during which no zeppelins may be
captured.
-
Zeppelin capture
delay: Here
you can set how long a player needs to wait by the zeppelin until it is
captured.
-
Zeppelins time-out
defeat delay: Here
you can set the time within which the player has to conquer at least one
zeppelin so he doesn't lose the game.
-
Victory score: Here you can enter the points needed to win the game.
-
Score type: You can enter who has to reach the
required number of points for victory (team or player).
In the top right, the colour of the team can be
chosen.
If the checkbox "Crypt save games" is
activated, any saved games are encoded. This increases the security of
multiplayer games.
On the right-hand side there is a short text
which describes the map.
Under this description is a list of the
available player slots on this map. The maximum is 12.
The player who creates the map will be
automatically displayed on the list.
Clicking on the small boxes in the list opens
or closes a slot. If a line is Closed, no player can enter this
slot.
This way, the player who has created the game
can limit the number of players taking part. If all slots are occupied and none
is free, no additional player may join.
Underneath there is an information window where
several kinds of information are displayed.
Below this is a text entry window, which
enables you to chat with other players. Any texts entered there appear in the
information window.
3. 3. If all settings have been made as
described above, you can click on Ready. Now you only have to
wait until all the players are ready to take part in the game. You will see
that new player names appear in the list; these players have selected a country
and team and clicked Ready.
4. 4. Once all open slots in the list are
filled or sufficient players are ready, you only need to click on Start
to start the game.
Taking Part in a Multiplayer Game
Multiplayer game search menu
Here you can chat with other players using the text
line as well.
3. GAME CONTROLS:
General controls:
Left mouse button -
Select a unit, building, etc.
Hold down left mouse button -
Drag a frame around your units to select a larger group.
Right mouse button -
Send selected units to a point on the map that you have clicked on.
Double- click on a
unit -
Any units of the same type are selected
Ctrl + number keys (1-9) - Selected units will be turned into a group
with the respective number.
Number keys (1-9) -
Select the group with the respective number.
ESC key (during the game) - Opens the game menu, where you can load and save the
game, among other functions.
Control elements along the bottom of the
screen:
Bottom of the screen
At the bottom of the screen there is a mini map, which
reveals the position of player units. You can easily move the camera to a
certain position by clicking on the map.
To the right of the mini map you will find any orders
for your units. If you move the cursor over one of the orders (e.g. Attack
in the screenshot above), the line below will reveal the description of that
order.
This information line will also display the names of
units and buildings as you move the cursor over them.
To give a unit an order, this order has to be selected
by clicking on it first. Then you can have the unit perform the order by
clicking with the right mouse button on the desired point/target.
Information about all the icons will be
displayed here. It will be self-explanatory and does not need to be explained
any further in this document.
Additional controls:
To have a selected unit enter a vehicle or house, you
need to move the cursor over the desired object.
If the cursor changes into an arrow it is
possible to send units there. A click with the right mouse button issues the
unit or units to occupy the vehicle or house.
Troop icons along the top of the screen
If there are units in an object and the respective
object is selected, the units it contains appear along the top of the screen
(see screenshot above). By clicking on the units' icons with the right mouse
button, you can make them exit the vehicle.
4. LOADING AND SAVING
Load
The option Load can be found in the
single player and multiplayer menus. Here you can load savegames.
If you choose this entry, a list of available
savegames will appear on the screen. Choose the desired savegame from the list
and click on Load.
To load a savegame during a game, you first need to
press the ESC key. A menu appears where you will find the entry Load.
Select it, pick the desired savegame from the list and click on Start.
Below the mini map is an icon which takes you straight
to the load menu.
Save
During the game, press the ESC key.
Choose the entry Save in the following
menu. You can enter a name for the savegame on the right-hand side or choose an
existing savegame from the list on the left and overwrite it. Click on Save,
or enter a new name and press the Enter key to confirm that the
game shall be saved.
Below the mini map is an icon which takes you straight
to the save menu.
5. FINAL NOTES
If you want to know more about SUDDEN STRIKE II
or other products by CDV, just visit our homepages:
We hope you enjoy playing the demo of SUDDEN STRIKE
II.
CDV Software Entertainment AG, Neureuter Str. 37b, D-76185
Karlsruhe, Germany